The development of Fish for Life is entering a very colorful phase – check out our recent renderings.
What does Manolin need to fish? These are assets that accompany our main character on his life-changing journey. The Fish for Life team is very thankful for the great support from Martin Michl from pipe-studio.
The various models were sculpted in Maya, 3ds Max and ZBrush. To give the model its texture we use Substance Painter – with this software we are able to paint directly on the model. Afterward, the exporting texture maps build the foundation of a complex shading network in Maya. We’re rendering with V-Ray.